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5e conjure animals
5e conjure animals




Some charms can be used only once, and others can be used a specific number of times before vanishing. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material).

5e conjure animals

In any case, a charm can't be used in the area created by an antimagic field or a similar effect, and a charm's effects are susceptible to dispel magic and the like. When you activate this charm, you can cast the Hold Person (3rd-level version), Command, or Counterspell spell.īut the charm itself can't be removed from a creature by anything short of divine intervention or the wish spell. When you activate this charm, you can cast the Crusader's Mantle or Haste spell. Alternatively, you can cast the Guiding Bolt spell, and if it hits, you regain a number of hit points equal to the damage it deals. The charm vanishes after you activate it.

5e conjure animals

This charm allows you to cast the Conjure Animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. As a bonus action, you can expend 1 of the charm's charges to wreathe your weapon attacks with biting cold for 1 minute.

5e conjure animals

Until this effect ends, you deal an extra 1d6 cold damage when you hit with a melee or ranged weapon attack. Once all its charges have been expended, this charm vanishes from you.






5e conjure animals